You can also use free or paid extensions from other developers, the number of which is constantly growing. If you lack direct functionality support from Adobe, you can program the native support yourself, provided you know the programming language of the desired platform, as well as ActionScript. In addition to supported native features directly from Adobe, Adobe AIR 3.0 allows to develop custom extensions ( Adobe AIR extensions) for all supported platforms, what moved the developing possibilities another step forward. Windows and Mac OS operating systems allow access to local files, use functions such as minimizing or opening multiple windows, access to the menu of the application, support of native internet browser, etc. Thus, iOS and Android devices can use different functions in the same way, including camera, device position detection using GPS (geolocation), microphone, or accelerometer. Support of specific functions of devicesįor each supported platform, there are libraries available to support the basic native device features. Furthermore, if we already know that a game may be ported to mobile platforms in the coding stage, we can prepare it so that the cost of the transition is as low as possible. Thus, the development cost of mobile apps for iOS and Android, for example, is significantly lower than having to develop the app in its native form for individual platforms.Īlso, the same code is suitable for websites using the good old flash player, which is still dominant with internet games. The development can take place in Adobe Flash/Flex, and a major advantage is that a practically identical code can be used for all platforms. It currently supports Windows, Mac OS, as well as the more interesting mobile platforms such as iOS and Android (distribution possible standardly via App Store and Google Play). Adobe AIR is a tool for application development across different platforms.
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